Posts Tagged ‘Processing

Presenting my latest Flash Music Toy App Thing – Cellular AutoMidi! Cellular AutoMidi is a generative music app, making “music” based on a modified Cellular Automata algorithm. It’s an AIR app – YOU CAN DOWNLOAD IT HERE FOR FREE! Check it out in action in the video below, first using Flash dynamic sounds, then using [...]

So, I’ve been pretty busy lately – back to work, which is great – getting stuck back into interesting Flash development for an awesome client, with some really good people. But that doesn’t mean I’m falling behind on my other on-going projects. I’ve still got 2 games almost finalised, and my interactive arts project with [...]

Following on from my first post about my new generative audio project, I’ve been delving deeper into some of the libraries avaliable for Processing. One that sounded really interesting and powerful was OpenCV (Computer Vision). Peter Kirn over at Create Digtal Motion had this to say about it – It’s a relatively easy thing for [...]

I’m still searching for a nice new Actionscript Developer post, which means I’ve currently got more time for developing some of the personal projects I’ve been planning whilst away. One idea I’ve been keen on for a long time is Generative Systems – for art and music. Generative Art Generative art refers to art that [...]

The title says it all really. I’ve updated the project page, but I’ll add the info here too incase you’re reading this through an RSS reader. Flash Midi Server v0.1 Lawrie Cape 2010 Download from the Google Projects Page. WHAT IS IT? Flash Midi Server is method for sending MIDI data out of Flash. Using [...]


About this blog

This is the blog of Lawrie Cape, an interactive developer from Leeds, England.

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  • Lawrie: Hi Dinaz, I'm not sure what's happening on your system I'm afraid. When you run the FlashMidiServer [...]
  • Dinaz Kardooni: Hi, I am having trouble with the Flash Midi Server. I downloaded it and it says it is connected, but [...]
  • It’s Movember again! - The Lawrie Cape Blog: [...] was a great project to work on and I wrote a blog post about it here. We had a nice surprise t [...]
  • Lawrie: Glad you got it working :) [...]
  • Anonymous: Yeah, had to do this first: var mc:MovieClip = MovieClip(this.parent); trace(map(mc.mouseY, 0, s [...]

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