Posts Tagged ‘Game

I’ve finally got all the contract details sorted with one of my new games – PuzzBox, a stylish little Simon-esque puzzle game – sponsored by the guys over at BubbleDevil. It’s a basic “copy the number pattern as it gets longer” memory puzzle game – but I’ve jazzed it up with some PV3D, particle effects [...]

One of the Flash and web design blogs I keep up to date with is the awesome Blitz Labs. Blitz is a really cool agency from LA, who have done some cutting edge work and have one of the best “About Us” videos I’ve seen. They’ve recently put together a whitepaper on marketing video games [...]

I’ve just finished work on revamping an old flash experiment of mine, into a nice little puzzle game, and also, a brand new game! Word Shoot! Blast through the sea of soaring letters in this space based action packed word game. Rules – Click the letters flying through space, to make words. The longer and [...]

A few months ago, I looked back at my best performing flash games – the aptly named “Super Letter Game“, and showed how a similar control scheme can be coded in AS3. Today I’m going to look back over another of my AS2 games, which was reasonablly successful – 50 Red. Interactive artwork meets frantic [...]

Okay, well I assume everyone who reads this blog probably also reads Jay Is Games – and if you don’t, you really should. It’s a great place to find out about the latest and greatest (often flash) games. I try to check out all the flash games they review and was really impressed with one [...]


About this blog

This is the blog of Lawrie Cape, an interactive developer from Leeds, England.

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  • Lawrie: Hi Dinaz, I'm not sure what's happening on your system I'm afraid. When you run the FlashMidiServer [...]
  • Dinaz Kardooni: Hi, I am having trouble with the Flash Midi Server. I downloaded it and it says it is connected, but [...]
  • It’s Movember again! - The Lawrie Cape Blog: [...] was a great project to work on and I wrote a blog post about it here. We had a nice surprise t [...]
  • Lawrie: Glad you got it working :) [...]
  • Anonymous: Yeah, had to do this first: var mc:MovieClip = MovieClip(this.parent); trace(map(mc.mouseY, 0, s [...]

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