Posts Tagged ‘Flash

Let me file this post under boring but useful. Recently I worked on a project where I had to validate UK postcodes in flash. The method I used in the end was a regular expression I found, with a bit of formatting logic added. This should work for all UK postcodes. ?View Code ACTIONSCRIPTvar validPostcode:String [...]

Presenting my latest Flash Music Toy App Thing – Cellular AutoMidi! Cellular AutoMidi is a generative music app, making “music” based on a modified Cellular Automata algorithm. It’s an AIR app – YOU CAN DOWNLOAD IT HERE FOR FREE! Check it out in action in the video below, first using Flash dynamic sounds, then using [...]

The other day I had a little time on my hands, so I decided to make a Vimeo video explorer. From the beginning, Vimeo was created by filmmakers and video creators who wanted to share their creative work, along with intimate personal moments of their everyday life. As time went on, like-minded people came to [...]

I’ve finally got all the contract details sorted with one of my new games – PuzzBox, a stylish little Simon-esque puzzle game – sponsored by the guys over at BubbleDevil. It’s a basic “copy the number pattern as it gets longer” memory puzzle game – but I’ve jazzed it up with some PV3D, particle effects [...]

This week I saw Flight 404′s “Swarm Behavior” on vimeo – Swarm behavior from flight404 on Vimeo. Yet another awesome video from Robert, using his Cinder framework. Cool! In the description, he mentions the particle’s behavioral rules – 1) If I am far away from my neighbors, move towards them. 2) If I am too [...]


About this blog

This is the blog of Lawrie Cape, an interactive developer from Leeds, England.

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  • Lawrie: Hi Dinaz, I'm not sure what's happening on your system I'm afraid. When you run the FlashMidiServer [...]
  • Dinaz Kardooni: Hi, I am having trouble with the Flash Midi Server. I downloaded it and it says it is connected, but [...]
  • It’s Movember again! - The Lawrie Cape Blog: [...] was a great project to work on and I wrote a blog post about it here. We had a nice surprise t [...]
  • Lawrie: Glad you got it working :) [...]
  • Anonymous: Yeah, had to do this first: var mc:MovieClip = MovieClip(this.parent); trace(map(mc.mouseY, 0, s [...]

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