Flash, Actionscript, Design, Games and Programming.
I’ve finally got all the contract details sorted with one of my new games – PuzzBox, a stylish little Simon-esque puzzle game – sponsored by the guys over at BubbleDevil. It’s a basic “copy the number pattern as it gets longer” memory puzzle game – but I’ve jazzed it up with some PV3D, particle effects [...]
In: Actionscript|Classes and Functions|Experiments|Flash|Portfolio|Source Code
21 May 2010This week I saw Flight 404′s “Swarm Behavior” on vimeo – Swarm behavior from flight404 on Vimeo. Yet another awesome video from Robert, using his Cinder framework. Cool! In the description, he mentions the particle’s behavioral rules – 1) If I am far away from my neighbors, move towards them. 2) If I am too [...]
Following on from my first post about my new generative audio project, I’ve been delving deeper into some of the libraries avaliable for Processing. One that sounded really interesting and powerful was OpenCV (Computer Vision). Peter Kirn over at Create Digtal Motion had this to say about it – It’s a relatively easy thing for [...]
I’m still searching for a nice new Actionscript Developer post, which means I’ve currently got more time for developing some of the personal projects I’ve been planning whilst away. One idea I’ve been keen on for a long time is Generative Systems – for art and music. Generative Art Generative art refers to art that [...]
In: Actionscript|Classes and Functions|Flash|Flash Midi Server|Processing|Source Code
24 Mar 2010The title says it all really. I’ve updated the project page, but I’ll add the info here too incase you’re reading this through an RSS reader. Flash Midi Server v0.1 Lawrie Cape 2010 Download from the Google Projects Page. WHAT IS IT? Flash Midi Server is method for sending MIDI data out of Flash. Using [...]
This is the blog of Lawrie Cape, an interactive developer from Leeds, England.