Archive for June, 2009

Following on from my post about Flash for mobile devices – Adobe has just released a video showing flash content running on the HTC Hero – running on Google Android. Adrian Ludwig also mentions that around 80% of flash content should work right away – with no modifications, and also demos the flash game Penguin [...]

Flash Arriving on Almost Every Phone OS in October! Well…according to this Lifehacker article. Between this and Flash appearing on set top boxes, there could well be lots more opportunities for Flash Platform developers in the not too distant future…

Going through my old Actionscript 2 experiments folder, I found a game I made last year, that was never published. It’s rather rough around the edges, but quite a fun little sandbox type game none-the-less. When I get some time, I think an AS3 remake could be pretty good fun. Guide the ball to the [...]

I’ve got a few games in development at the minute, so nothing much finished to show off. What I will do is show you one of the fun effects I’ve been making and point you in the direction of a couple of really cool projects other people have made recently. Hot on heel of my [...]

Sorry I’ve not posted for a while – I’ve been off on holiday in the USA. Just before I went, Rizla.co.uk had a full redesign, including lots of Flash work. We needed another game idea, so I finally bit the bullet and tried my hand at a 3D Flash game – using Papervision. The game [...]


About this blog

This is the blog of Lawrie Cape, an interactive developer from Leeds, England.

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  • Lawrie: Hi Dinaz, I'm not sure what's happening on your system I'm afraid. When you run the FlashMidiServer [...]
  • Dinaz Kardooni: Hi, I am having trouble with the Flash Midi Server. I downloaded it and it says it is connected, but [...]
  • It’s Movember again! - The Lawrie Cape Blog: [...] was a great project to work on and I wrote a blog post about it here. We had a nice surprise t [...]
  • Lawrie: Glad you got it working :) [...]
  • Anonymous: Yeah, had to do this first: var mc:MovieClip = MovieClip(this.parent); trace(map(mc.mouseY, 0, s [...]

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